/*
 ------------------------------------------------------------------------------
 Copyright (C) 2013 Eternal Games.

 This file is part of the EternalTech source code.

 The EternalTech source code is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or (at your
 option) any later version.

 The EternalTech source code is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 more details.

 You should have received a copy of the GNU General Public License along with
 the EternalTech source code; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 ------------------------------------------------------------------------------
*/


//
// anim_local.h - local header to all animation files
//


#ifndef __ANIM_LOCAL_H__
#define __ANIM_LOCAL_H__


#include "../game.h"


/*
 ==============================================================================

 ANIMATION MANAGER

 ==============================================================================
*/

#define MAX_ANIMATIONS					256

struct animation_t {
	char					name[MAX_PATH_LENGTH];
	int						size;

	animation_t *			nextHash;
};

/*
 ==============================================================================

 ANIMATOR MANAGER

 ==============================================================================
*/

#define MAX_ANIMATORS					1024

struct animator_t {
	int						index;
};


#endif	//__ANIM_LOCAL_H__